Posts tagged “macintosh”.

Steve Capps, Newton and Mac pioneer

May 18th, 2009

cappsnewton

The RetroMacCast team recently aired an interview with Steve Capps, an Apple Fellow, original Macintosh team member, and Newton developer, in episodes 115 and 116.

Capps is one of the genuine Good Guys: decent, hard-working, and has a great way of talking about his work on the original Mac and Newton. He helped work on the Lisa, the Mac’s Finder, the Newton OS 1.0 and 2.0.

He eventually left Apple to work on Windows Active Desktop idea and Microsoft’s Internet efforts. Since then, he’s worked on AliceX – an iPhone version of the only Apple-released game ever available on the Macintosh.

There’s a Fake Steve Capps blog (his real blog, actually), a Steve Capps Day, and a real sense of respect surrounding the guy.

Check out the podcast (iTunes link) for a great look back at the glory days of the Mac and Newton systems, and a super interview with one of the great individuals in Apple history.

Macworld: ‘How green is Apple?’

April 22nd, 2009

Macworld has a four-part “How green is Apple?” series going, exploring the company’s e-waste practices and altruistic motivations.

Many environmental groups, like Greenpeace, say its hard to rate Apple effectively when they’re so damn secretive:

Yet Apple earned just 4.7 points out of a possible 10—dramatically lower than competitors Samsung and Nokia. That low score was largely due to Apple’s reluctance to open up more about the environmental impact of its overall corporate operations. “They could elevate their score quite easily with just a couple of fixes,” says Greenpeace’s Harrell. “They could do a greenhouse-gas inventory of their supply chain, which they probably have done. But they haven’t talked about it.”

As someone who deals with e-waste on a regular basis, I’ve had my own ethical struggle with Apple’s environmental practices. But it’s this kind of pressure, and pressure from their customers, that will ultimately make Apple more open about its “green” behavior.

[Via Macsurfer.]

Behold! The Molar Mac

April 6th, 2009

molar_mac

A while back, I asked, “How many Macs are too many?” I asked this after realizing that I have, at this time, three working Macs surrounding my Nerve Center here at home.

Newton Poetry reader Rand Careaga chimed in with his impressive suite of Macs, including the above beauty: an all-in-one G3 PowerMac, also known as the Molar Mac.

Like the eMac after it, the Molar Mac was designed for the education market, where the look-ma-no-mess-of-wires design was attractive. And hence the name: the thing looked like a giant tooth.

A giant heavy tooth: they were almost 60 lbs. heavy, and that’s only with a 15″ CRT screen. As the Washington Apple Pi Journal puts it in their hilarious (and comprehensive) post:

While it is possible for a single large, stupid person to uncrate one (or even six) of these without assistance, Don’t Do This. The machines are heavy, and the boxes are deep. You can fall into a box and never be heard from again. You can rupture vital organs of a personal nature. Accept the fact that this is a two-person task.

The All-In-One G3 came before the iMac, meaning no USB ports. It did come with serial and ADB ports for peripherals, as well as a floppy disk drive.

Molar Macs came in two speeds, 233 MHz PowerPC and 266 Mhz, meaning they run at the same clockspeed as the original iMacs, and shipped with 32 MB of RAM. For their time, these were speedy machines. And speedy to set up, too, thanks to their all-in-one design.

Sadly, I’ve never seen one in person. Any Molar Mac owners out there that can speak to their uniqueness?

Tightening the belt at Low End Mac

February 19th, 2009

Dan Knight at Low End Mac:

It’s a good life writing about the Mac and working with other writers with the same passion, but it’s had its ups and downs. I left my full-time job do publish Low End Mac full-time eight years ago, just as the dot-com collapse was shredding ad income. Things bottomed-out in 2002 at less than 1/10 of a cent per page view in ad income while site traffic grew by nearly 25%.

Now, he says, times are getting tougher. One of the scary realities of leaving a “real world” job for one running a web site is the swing of the market, and Dan and company seem to be affected like everyone else.

I visit Low End Mac daily because it offers a historical view of the Mac platform, something that has interested me since I picked up my first Mac and Newton a few years ago. It’s a damn fine, fun site, with tons of great insight into keeping your classic Macs running in tip-top shape.

And speaking of “tip,” Dan encourages readers to donate to the site’s Tip Jars at the end of each post. I’ll be sure to give him some of my support.

“Through October, income seemed to hold steady, and then came the crash.,” Dan writes. “We don’t know what February holds (checks usually arrive the last week of the month), but we’re looking at our options.”

What’s worse is Dan lives in Michigan, the same state I live in (a bit north of me near Grand Rapids), which means a “real life” job isn’t easy to come by. I wish Dan all the luck in the world.

Apple history for the rest of us

January 8th, 2009

appleriseandfall

For history buffs, Apple is a natural attraction for how modern technology companies evolve, behave, and operate. Since its founding, Apple has attracted pirate programmers and designers, a dedicated fan following, and tons of media attention. In just 30 years, the company has ridden a roller coaster of success and near-death – multiple times – has today lives on as a super-successful electronics company.

This year marks the 25th anniversary of the Mac, and as Wired’s Steven Levy puts it, Apple will look forward instead of back.

Which is just as well. While doing research on some design work for my day job, in the design archives of AIGA, I stumbled upon Jeff Goodell’s Rolling Stone article, “The Rise and Fall of Apple, Inc” (part two is here). Goodell writes in 1996:

The story of Apple’s decline is a morality tale for the Information Age. It is not, as one might expect, a story about how quickly the technology moves, or about how unforgiving and brutal business has become in Silicon Valley. In fact, Apple had many, many chances to save itself. But it didn’t. It was the company of the future that failed to see what was right in front of its nose. And while Apple will no doubt reinvent itself in the years to come, the central idea that animated the company for so long – that Apple is a revolutionary force, that it could change the world – is dead.

Not any more, it’s not. But there is a weird feeling of dread and uncertainty, not unlike what a lot of people are feeling about the economy, or about Steve Jobs’s succession plan, and a lot of it stems from what we don’t know about Apple. What’s the “next big thing?” What effect will the economy have on Mac, iPod, and iPhone sales?

“There is no happy ending here,” Goodell writes. At the time, it must have seen certain. But soon after Rolling Stone published that article, Steve Jobs returned, and things turned around. Taking the long view, Apple has been in far worse situations (coincidentally, mostly when Jobs was absent).

One thing hasn’t changed, with or without Jobs. The theme struck me, after I watched an interview with Bill Atkinson during the launch of Apple’s HyperCard “erector set” programming application, was that Apple truly puts the power to create in peoples’ hands. As in “for the rest of us.”

Think about it. HyperCard was designed as a application builder for non-hackers. As Atkinson put it in the interview:

A whole new body of people who have creative ideas, but aren’t programmers, will be able to express their ideas – or their expertise in a certain subject.

The original Macintosh was designed to be intuitive. Its design and interface has functioned as the standard since 1984. VisiCalc, on the Apple II, gave people the power to create spreadsheets. Apps like Garage Band and iMovie and iWeb give users a simple way to be creative (actual talent helps, of course). PageMaker was the app that launched an industry, and my very profession. iTunes and iPods give us the ability to manage and enjoy our music library like never before. It’s music, or design, or information, or programming “for the rest of us.”

Even the Newton was a product ahead of its time, giving business professionals and regular folks the ability to manage their day-to-day data in a simple and intuitive way.

As a history buff, I like reading about Apple’s early successes and tribulations. It shows a company constantly growing, constantly in flux, and – for the most part – learning from its mistakes. The common thread that runs through Apple’s story is a company setting out to make machines and applications that make our lives easier.

I almost typed “better” there, but I don’t think that’s true: if we didn’t have the iPod, we may not miss it.

But simple. Easy. More intuitive. Even fun. That’s what Apple has given us the past 30 years. The success of the Mac is a testament to that ideal.

So while Steve Jobs and Apple in general may not celebrate the Macintosh’s birthday this month, us Mac fans can in our own way. We do, everyday, when we wake our iMac up from sleep, or scroll through our music library on our iPhone, and live our lives a little easier.

My dream office, starring an iMac G4

January 6th, 2009

Tons of books and all. I wish my own office were that clean and tidy.

Happy Macworld Keynote Day. I’ll probably be catching the live blog feed somewhere (Gizmodo usually does a nice job) and hoping for some kind of cool announcement. I actually thought about going to Macworld this year, and just as I was about to hit the “purchase tickets” button, the news hit that Steve Jobs wasn’t going to be there.

Much like Apple, my decision was financially-based: can I really afford a trip out to California?

So I may have missed my chance to see Steve Jobs deliver a “one more thing” announcement forever. But hey, there’s always WWNC.

[Courtesy Remodelista.]

Photo Tour: Mac Plus G4.

December 18th, 2008

Now this is what I’m talking about.

Check out the Flickr photo gallery of a Mac Plus turned into a G4 Cube mod by charles_mangin. I’ve seen a lot of this kind of stuff with Mac Minis, but a Cube seems even more flexible for creative mash-ups.

After messing around with my PowerMac G4, I’m starting to get into these Mac mods. It’s one of those fun weekend project kind of deals, you know?

Speaking of which, there are some cool designs over at the MacMod site. Not all of them are useful, per se, but then neither is a fish tank stuffed in to a Apple Studio Display.

[Courtesy of Mental Hygiene.]

Blogger describes the Mac tablet ideal

December 17th, 2008

apple2etablet

Holden Scott, over at This Old Mac, has a comprehensive round-up of Apple’s history and possible future in the tablet Mac realm.

Even before the iPhone launch, Mac fans have speculated about a possible tablet-style Mac. Holden looks at Apple’s history in this market (like the Apple IIe, above), both pre- and post-Newton, and gathers some of the recent patent applications from Apple that could forecast a Mac tablet.

Holden makes a fine case for the benefits of a potential tablet, including:

Making observations are just that much better since you can walk around and get close to the action with Tablet in hand, whereas a notebook would demand a desk of some sort, and would not allow you to interact with it as you walk around, etc.

It’s that kind of practicality that makes a potential tablet Mac so attractive. What do you think? Is Apple’s next big project the tablet Mac/bigger iPhone?

[Image courtesy of Uknet Gallery.]

Mac OS X Carbon vs. Cocoa – what’s the story?

October 30th, 2008

Saw this rumor (a few times, actually) over at Webmonkey: a Cocoa OS X Finder may be on its way, starting with Snow Leopard.

But wait. Isn’t the Finder an all-OS X beast?

That got me wondering what, exactly, is the difference between the Cocoa and Carbon development environments. I’m not programmer, so I needed a low-brow explanation.

Just before Apple launched OS X, Macworld had this article describing the basic differences between the two. I like to reference the original Mac OS X introduction video, by Mr. steve Jobs, as a primer, too. He goes into detail about the different levels (kernel, Carbon/Cocoa, OpenGL, etc.), which helps.

My basic understanding: Carbon is for applications that need to reference the old, OS 9 way of doing things while operating in OS X. Cocoa is an all-OS X environment, and lets developers use stuff like Core Audio and Core Animation.

Even at Apple, the two platforms have their place. Mail is a Cocoa app. iTunes is a Carbon app – a hold-over from OS 9. PhotoShop, as it stands now, is a Carbon application. Again, in terms of development, it’s an OS 8/9 relic. But that may be changing. Adobe has already produced a Cocoa-based app in Lightroom, so hope springs eternal.

Now, 32 bit versus 64 bit? That’s a whole ‘nother ball of wax.

Halloween DIY: Make your own Apple Mac costume

October 28th, 2008

iDave - the back

Here’s a fun project for the Macintosh fan: make yourself a classic Mac costume.

I came up with the idea after wondering what I could do with a book donation box I had lying around at work. The boxiness, the human-sized potential – it all came together in a flash of inspiration. “Jesus,” I thought, “this thing could be a self-made Mac costume.”

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